Guild Wars Forums - GW Guru
 
 

Go Back   Guild Wars Forums - GW Guru > The Inner Circle > The Riverside Inn

Notices

Reply
 
Thread Tools Display Modes
Old Nov 21, 2009, 02:27 AM // 02:27   #21
Krytan Explorer
 
Ninja Ninja's Avatar
 
Join Date: Dec 2006
Profession: W/
Advertisement

Disable Ads
Default

I wish you would have brought the skill update before the new content.

Quote:
Originally Posted by Regina Buenaobra View Post
The re-design of the Underworld was intended as a way to add fun new content to the game while preventing ridiculously fast speed clears up the Underworld. (For example, the first Shadow Form group to beat Dhuum took 85 minutes rather than the 7 minutes it used to take similar groups to clear UW.)
I haven't even heard of a team that's not SF beating the new UW with Dhuurm added, looks like you nefed SC time for SF to 85 min and any other profession into impossible.
Ninja Ninja is offline   Reply With Quote
Old Nov 21, 2009, 02:43 AM // 02:43   #22
Lion's Arch Merchant
 
Join Date: Mar 2007
Guild: Sellin hot stock tips for pro[fit]
Profession: Me/E
Default

Quote:
Originally Posted by Regina Buenaobra View Post
I just posted this on the wiki.
The re-design of the Underworld was intended as a way to add fun new content to the game while preventing ridiculously fast speed clears up the Underworld. (For example, the first Shadow Form group to beat Dhuum took 85 minutes rather than the 7 minutes it used to take similar groups to clear UW.)
Good to know on all your other points. On one hand, the problem is not the 7 minute clears. The people who could actually pull that was few and far between. The major issue people has is an elite area was made, and a skill was buffed that laughs at said area. Add in cons and rediculous PVE skills, and Shadow Form rolls all of the important areas of the game in some way or another. Team builds to beat UW is fine, but its a build where you can stand in the middle of people and click a couple buttons ever 20ish seconds and survive a great number of onslaughts. This was the reason Prot bond was nerfed waaaaaaaay long ago, and this stands as a black eye. Im not going to pretend im against 600, because im not, but it is too good as well. Long ago, GvG had nerfs and adjustments to factors to speed up gameplay from hours to just about 30 minutes max. It didnt sit well with all, but it was a fair decision, as GvGing has immediate rewards slogging through 200+ creatures cant duplicate. The Dhuum addition was great, but the problem is outside of that lottery chance of something likeable, the rest of the time the rewards are lackluster. Better rewards for comprehensive play is better than 100+ lottery chances gained through the sake of abusive team setups.
AlsPals is offline   Reply With Quote
Old Nov 21, 2009, 02:46 AM // 02:46   #23
Jungle Guide
 
Join Date: Aug 2007
Default

Quote:
Originally Posted by Regina Buenaobra View Post
This was not an attempt to address all of the concerns about Shadow Form Assassins. That will happen in the next major skill update, which will include big changes to Shadow Form and may also include changes to other prominent farming skills.
The bolded part has me a bit worried. It's true that when I farm I use SF but I do feel SF is overpowered and don't object to it being changed. However, I don't want to see farming become so danged hard for all professions that no one can make a profit at it. Once you're done with the content 3 or 4 times there isn't all that much to do other than farm/buy points for titles and I don't want to see that becoming even more of a long boring grind than it already is.

in other words, "dittos" to joe

And dittos to Alspals also. If you are going to make things tough at least make the rewards worth it.

Last edited by Tom Swift; Nov 21, 2009 at 02:49 AM // 02:49..
Tom Swift is offline   Reply With Quote
Old Nov 21, 2009, 02:49 AM // 02:49   #24
Guest
 
Join Date: Oct 2008
Default

Quote:
Originally Posted by Regina Buenaobra View Post
The re-design of the Underworld was intended as a way to add fun new content to the game while preventing ridiculously fast speed clears up the Underworld.
Plan succeeded, apparently.
Quote:
(For example, the first Shadow Form group to beat Dhuum took 85 minutes rather than the 7 minutes it used to take similar groups to clear UW.)
Ya'll are still throwing the 7-8 minute stuff out at us? At least use the average time, 15-20 minutes. Not including time it takes to form.
Also, teams are already (After what, not even 24 hours?) down to < 40 minutes. Many of us expect even pugs to be < 30 minutes within a few weeks.

Quote:
This was not an attempt to address all of the concerns about Shadow Form Assassins. That will happen in the next major skill update, which will include big changes to Shadow Form and may also include changes to other prominent farming skills.
This has already been stated, but deserves repeating: You all decided to add in some super-hard content then are going to kill one the best way of doing it? And then you decide to apparently nerf other farming skills while you're at it? I think we all appreciate the thought of making us form with others, but let's face it: Pugs fail, which is why so few people do them. The amount of coordination required to do elite and even just plain HM areas isn't plausible with random groups.

Quote:
Work on this next update is currently in progress, but it looks like it will not happen this month. We are aiming for not only “tweaking numbers” of certain skills, we are looking into making changes that will require extensive testing and implementation time. We intend to heavily involve the Test Krewe in testing and evaluating the changes before they go live. Unfortunately it took longer than expected to get the Test Krewe off the ground.
So the test kewe is finally up? This is some good news.
Killamus is offline   Reply With Quote
Old Nov 21, 2009, 02:49 AM // 02:49   #25
Wilds Pathfinder
 
Joe Fierce's Avatar
 
Join Date: Feb 2007
Location: Disconnect the fascination
Guild: LF High End PvE Guild that's not filled with elitists.
Profession: R/
Default

Farming and going for gwamm is all I have left in this game, if you take that away from me, I won't be purchasing any guild wars products in the future, and I personally, literally, know of hundreds of people who hold the same reservation as me in this aspect.
Joe Fierce is offline   Reply With Quote
Old Nov 21, 2009, 02:50 AM // 02:50   #26
Frost Gate Guardian
 
Join Date: May 2007
Location: ny
Guild: [KISS]
Profession: D/
Default

Quote:
Originally Posted by Mr. Undisclosed View Post
So...you make uw really hard for balanced then nerf SF, are you high?
mr troll please go to sleep. There will always be farming... shes telling us there will be new ways... a new "meta" to farming.
akio pwns is offline   Reply With Quote
Old Nov 21, 2009, 03:00 AM // 03:00   #27
Frost Gate Guardian
 
Day Trooper's Avatar
 
Join Date: Mar 2006
Guild: Guild With No [NAM트]
Profession: E/Mo
Default

Quote:
Originally Posted by Regina Buenaobra View Post
...This was not an attempt to address all of the concerns about Shadow Form Assassins. That will happen in the next major skill update, which will include big changes to Shadow Form and may also include changes to other prominent farming skills...
Many thanks for the update Regina - music to my ears
Day Trooper is offline   Reply With Quote
Old Nov 21, 2009, 03:05 AM // 03:05   #28
Krytan Explorer
 
Golgotha's Avatar
 
Join Date: May 2005
Profession: Rt/
Default

Quote:
Originally Posted by akio pwns View Post
mr troll please go to sleep. There will always be farming... shes telling us there will be new ways... a new "meta" to farming.
One skill goes down, one skill goes up.

Same as it ever was.
Golgotha is offline   Reply With Quote
Old Nov 21, 2009, 03:07 AM // 03:07   #29
Wilds Pathfinder
 
Joe Fierce's Avatar
 
Join Date: Feb 2007
Location: Disconnect the fascination
Guild: LF High End PvE Guild that's not filled with elitists.
Profession: R/
Default

Quote:
Originally Posted by Golgotha View Post
One skill goes down, one skill goes up.

Same as it ever was.
No, it sounds more like they are trying to nerf farming. I could give a crap less about sf, but you touch my ele, my monk, my ranger. Then screw you! They aren't hurting anyone.
Joe Fierce is offline   Reply With Quote
Old Nov 21, 2009, 03:07 AM // 03:07   #30
Departed from Tyria
 
Shayne Hawke's Avatar
 
Join Date: May 2007
Guild: Clan Dethryche [dth]
Profession: R/
Default

Quote:
Originally Posted by Regina Buenaobra View Post
The re-design of the Underworld was intended as a way to add fun new content to the game while preventing ridiculously fast speed clears up the Underworld. (For example, the first Shadow Form group to beat Dhuum took 85 minutes rather than the 7 minutes it used to take similar groups to clear UW.)
Except it was still a Shadow Form group, for the most part. Not only that, but we're starting to see traces of 600/Smite teams becoming viable for UW clears, only adding to the list of Things-Monks-Can-Farm-And-Run-That-Shouldn't-Be-Farmable-Or-Runable-In-The-First-Place.

Why even bother to improve rewards (read: add new rewards, as efficiency may have dropped) when the old, disliked method of achieving those rewards still exists?!

Quote:
This was not an attempt to address all of the concerns about Shadow Form Assassins. That will happen in the next major skill update, which will include big changes to Shadow Form and may also include changes to other prominent farming skills.
At this point, you all can say what you like about what's coming and what you can hope to accomplish, but I'll probably just sit back and wait for the actual update notes or Dev Update to roll in before trusting any real change to come about.

That said, "other prominent farming skills" really makes me hope that you're also tackling 600/Smite teams as well, but I've had lots of hopes for what ANet could have done in the past.

Quote:
Work on this next update is currently in progress, but it looks like it will not happen this month.
zzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzherecometheword s"quarterlyskillupdates".

Quote:
We are aiming for not only “tweaking numbers” of certain skills, we are looking into making changes that will require extensive testing and implementation time. We intend to heavily involve the Test Krewe in testing and evaluating the changes before they go live. Unfortunately it took longer than expected to get the Test Krewe off the ground.
Wonderful. I'm looking forwarding to the tinkering parties.
Shayne Hawke is offline   Reply With Quote
Old Nov 21, 2009, 03:09 AM // 03:09   #31
Krytan Explorer
 
Ninja Ninja's Avatar
 
Join Date: Dec 2006
Profession: W/
Default

Quote:
Originally Posted by Regina Buenaobra View Post
This was not an attempt to address all of the concerns about Shadow Form Assassins. That will happen in the next major skill update, which will include big changes to Shadow Form and may also include changes to other prominent farming skills.
You obviously weren't thinking or you just plain don't care, in that time frame you created assassins are going to farm the crap out of the new content and when SF finally gets nerfed all the new content items will be worth crap.

Quote:
Originally Posted by Joe Fierce View Post
Farming and going for gwamm is all I have left in this game, if you take that away from me, I won't be purchasing any guild wars products in the future, and I personally, literally, know of hundreds of people who hold the same reservation as me in this aspect.
Good to hear, if all you can do is farm with an over powered SF build then you really don't deserve any title.
Ninja Ninja is offline   Reply With Quote
Old Nov 21, 2009, 03:11 AM // 03:11   #32
Wilds Pathfinder
 
Joe Fierce's Avatar
 
Join Date: Feb 2007
Location: Disconnect the fascination
Guild: LF High End PvE Guild that's not filled with elitists.
Profession: R/
Default

Quote:
Originally Posted by soul_of_misery View Post
You obviously weren't thinking or you just plain don't care, in that time frame you created assassins are going to farm the crap out of the new content and when SF finally gets nerfed all the new content items will be worth crap.


Good to hear, if all you can do is farm with an over powered SF build then you really don't deserve any title.
Quote:
Originally Posted by Joe Fierce View Post
No, it sounds more like they are trying to nerf farming. I could give a crap less about sf, but you touch my ele, my monk, my ranger. Then screw you! They aren't hurting anyone.

You are so good at reading, troll more.
Joe Fierce is offline   Reply With Quote
Old Nov 21, 2009, 03:22 AM // 03:22   #33
Krytan Explorer
 
Ninja Ninja's Avatar
 
Join Date: Dec 2006
Profession: W/
Default

Quote:
Originally Posted by Joe Fierce View Post
You are so good at reading, troll more.
I was making my post when you made yours and still stick by it, power changes in mmorpg all the time its part of what makes it interesting and when SF is nerfed its not going to destroy the assassin profession.
go noob more.
Ninja Ninja is offline   Reply With Quote
Old Nov 21, 2009, 03:28 AM // 03:28   #34
Krytan Explorer
 
Golgotha's Avatar
 
Join Date: May 2005
Profession: Rt/
Default

Quote:
Originally Posted by Joe Fierce View Post
No, it sounds more like they are trying to nerf farming. I could give a crap less about sf, but you touch my ele, my monk, my ranger. Then screw you! They aren't hurting anyone.
The only farming nerfs that have occurred and actually made an impact were the loot scaling and AoE scatter.

Never underestimate the ingenuity of farmers. They've nerfed many a skill and the farming kept up and found new ways, and many times they were faster than the original builds.
Golgotha is offline   Reply With Quote
Old Nov 21, 2009, 03:30 AM // 03:30   #35
Wilds Pathfinder
 
Joe Fierce's Avatar
 
Join Date: Feb 2007
Location: Disconnect the fascination
Guild: LF High End PvE Guild that's not filled with elitists.
Profession: R/
Default

Quote:
Originally Posted by soul_of_misery View Post
I was making my post when you made yours and still stick by it, power changes in mmorpg all the time its part of what makes it interesting and when SF is nerfed its not going to destroy the assassin profession.
go noob more.

Let me Italic this for you so you can see the sarcasm:
Yes, because I said nerfing it will destroy the assassin profession, that's exactly what I said.


I like changes in meta, I like skill changes. But I don't like the obliteration of an entire playstyle, in other words, if they go and nerf say for example, prot spirit, something that has been universal from day one, say they nerf it, and numerous other notable skills needed by the farming types of people such as myself until farming is impossible or not worth the time, then screw it.

Quote:
Originally Posted by Golgotha View Post
The only farming nerfs that have occurred and actually made an impact were the loot scaling and AoE scatter.

Never underestimate the ingenuity of farmers. They've nerfed many a skill and the farming kept up and found new ways, and many times they were faster than the original builds.

I realize this, I crap out farm builds on a regular basis, but the way that she worded it makes it appear as though they are trying to phase out farming.
Joe Fierce is offline   Reply With Quote
Old Nov 21, 2009, 03:34 AM // 03:34   #36
Wilds Pathfinder
 
Mireles's Avatar
 
Join Date: Jun 2009
Profession: W/Me
Default

Thanks Regina for clearing that up
Mireles is offline   Reply With Quote
Old Nov 21, 2009, 03:35 AM // 03:35   #37
Krytan Explorer
 
Golgotha's Avatar
 
Join Date: May 2005
Profession: Rt/
Default

Quote:
Originally Posted by Joe Fierce View Post
Let me Italic this for you so you can see the sarcasm:
Yes, because I said nerfing it will destroy the assassin profession, that's exactly what I said.


I like changes in meta, I like skill changes. But I don't like the obliteration of an entire playstyle, in other words, if they go and nerf say for example, prot spirit, something that has been universal from day one, say they nerf it, and numerous other notable skills needed by the farming types of people such as myself until farming is impossible or not worth the time, then screw it.




I realize this, I crap out farm builds on a regular basis, but the way that she worded it makes it appear as though they are trying to phase out farming.
Eh. It's just tough talk. They've always maintained that public stance on farming, but have never really laid a heavy hand to any of it.
Golgotha is offline   Reply With Quote
Old Nov 21, 2009, 03:40 AM // 03:40   #38
Krytan Explorer
 
Ninja Ninja's Avatar
 
Join Date: Dec 2006
Profession: W/
Default

Quote:
Originally Posted by Joe Fierce View Post
Let me Italic this for you so you can see the sarcasm:
Yes, because I said nerfing it will destroy the assassin profession, that's exactly what I said.


I like changes in meta, I like skill changes. But I don't like the obliteration of an entire playstyle, in other words, if they go and nerf say for example, prot spirit, something that has been universal from day one, say they nerf it, and numerous other notable skills needed by the farming types of people such as myself until farming is impossible or not worth the time, then screw it.




I realize this, I crap out farm builds on a regular basis, but the way that she worded it makes it appear as though they are trying to phase out farming.
Your views on nerfing are so black and white, when they nerf one thing they'll buff another. One skill does not make a profession.

People want to see farming changed because doing the norm PvX build is no skill at all.

People want SF nefed not as a hate crime against the assassins but to make it even with the other professions. I'm looking for balance not an absolute.
Ninja Ninja is offline   Reply With Quote
Old Nov 21, 2009, 03:42 AM // 03:42   #39
Wilds Pathfinder
 
Joe Fierce's Avatar
 
Join Date: Feb 2007
Location: Disconnect the fascination
Guild: LF High End PvE Guild that's not filled with elitists.
Profession: R/
Default

Quote:
Originally Posted by soul_of_misery View Post
Your views on nerfing are so black and white, when they nerf one thing they'll buff another. One skill does not make a profession.

People want to see farming changed because doing the norm PvX build is no skill at all.

People want SF nefed not as a hate crime against the assassins but to make it even with the other professions. I'm looking for balance not an absolute.
So what you're saying is, you're an ursan supporter.

An appropriate nerf in my opinion would be a change to sf to where it counters one thing only, we already have plenty of anti spell enchantments, why not one that's a guaranteed anti melee? Simply make shadow form a 100% never hit by melee, cut out out the anti caster part, and just yeah, bam, there you go!

Think about it, for spells we have: spell breaker, obs flesh, sf, vow of silence.

For attacks we have: sf and mist form (kindof)

Why not just remove sf from that little "spell blocking" category.

Last edited by Joe Fierce; Nov 21, 2009 at 03:52 AM // 03:52..
Joe Fierce is offline   Reply With Quote
Old Nov 21, 2009, 03:44 AM // 03:44   #40
Hall Hero
 
HawkofStorms's Avatar
 
Join Date: Aug 2005
Profession: E/
Default

*eyes popping*

Here is to the SF nerf being more substantial then just reducing the damage you can deal or nerfing E/A permas.
HawkofStorms is offline   Reply With Quote
Reply

Share This Forum!  
 
 
           

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 11:26 AM // 11:26.


Powered by: vBulletin
Copyright ©2000 - 2016, Jelsoft Enterprises Ltd.
jQuery(document).ready(checkAds()); function checkAds(){if (document.getElementById('adsense')!=undefined){document.write("_gaq.push(['_trackEvent', 'Adblock', 'Unblocked', 'false',,true]);");}else{document.write("